BREAKFAST — Current Open Positions

Current Open Positions

We don't hire often — only when the work reaches a new chapter.

Creative Roles
Director of Artist Growth & Media
Full-time · In-person, Brooklyn
Concept & Visualization Designer
Full-time · In-person, Brooklyn
Studio Roles
Freelance Production Technician
Part-time · $21–$24/hr · Brooklyn Navy Yard
Engineering Roles
Senior Software Engineer
Full-time · Onsite Brooklyn (remote when necessary) · $170–220k base + profit share
Creative

Director of Artist Growth & Media (Hands-On)

Build the public rise of a major artist. Role is in-person in Brooklyn with travel to major installs and art events.

Role

BREAKFAST is a kinetic artist creating a new category of physical art — living sculptures driven by data, engineering, and motion.

The work is reaching major museums, high-level collectors, and global public spaces — and we are just getting started.

Now we are looking for the person who can build the next phase of this rise: grow BREAKFAST into a globally known creative figure — using storytelling, modern media, and strategic brand building.

This is not just a content job. This is not just a videographer role. This is a creator brand architect role.

You are the person who says: "I know how creators become iconic — and I want to build that with someone who isn't just a personality, but a real artist."

What You'll Do

You aren't here to shoot content. You're here to build cultural gravity.

Who You Are

Not For

This is for the builder behind the scenes — the one who wants to make someone culturally inevitable.

Ready to build cultural gravity?

We Don't Hire Often

When we do, it's because we've reached a moment that will shape where this goes next. Our studio is small and elite. Every seat matters. If you feel like you are meant to be here, reach out. Trust that signal.

Creative

Concept & Visualization Designer

Role

BREAKFAST is creating a new category of physical art — living, data-driven sculptures that respond to the world.

Our work exists in museums, public spaces, and private collections globally — and we are just beginning.

We are looking for a Concept & Visualization Designer who can help shape what comes next: a hands-on creative who can take raw artistic ideas and evolve them into compelling visual studies, forms, materials, scale, and movement.

This is not a rendering production job. This is a creative collaboration role — one with impact, authorship, and evolution. You will sit close to the artist, helping transform imagination into visual reality.

What You'll Do

Who You Are

Not For

This role is for someone who wants to stand at the frontier of physical art and contribute to work that will exist long after us.

Practical Notes

Want to sit close to the artist and shape the work?

We Don't Hire Often

When we do, it's because we've reached a moment that will shape where this goes next. Our studio is small and elite. Every seat matters. If you feel like you are meant to be here, reach out. Trust that signal.

Studio

Freelance Production Technician

Hands-on technical role supporting fabrication and installation of kinetic artworks.

The Studio

BREAKFAST Studio is a pioneering team creating kinetic sculptures that seamlessly merge engineering, motion, and creativity. Our projects, celebrated for their technical and artistic innovation, are commissioned and collected by leading global brands and institutions, including Harvard University, Rockefeller Center, Tiffany & Co., and Royal Caribbean.

One of our recent works, The Pearl, is the world's largest electro-mechanical kinetic sculpture, installed aboard Royal Caribbean's Icon of the Seas. Our creations have been showcased at prestigious venues such as the 2024 Venice Biennale and London's Moco Museum, continually pushing the boundaries of engineering and design.

At BREAKFAST Studio, we are a collaborative team of engineers, designers, and artists dedicated to solving unique challenges and creating awe-inspiring works. Join us to apply your expertise to projects that redefine what's possible, blending technical precision with creative freedom.

The Role

We're looking for part-time team members that will help us assemble, test, and ship our large scale commissioned art pieces as well as our smaller editions. We're looking for people with assembly experience and an exceptional eye for detail and organization. You will receive basic training for the different tasks.

Responsibilities

Experience and Skills

Detail-oriented and hands-on?

Engineering

Senior Software Engineer

Write code that makes thousands of actuators dance and design the systems that bring them to life.

The Studio

This studio brings things to life that shouldn't exist. We're engineers, designers, and obsessives who create massive kinetic sculptures, some stretching 50 feet tall. All imagined and led by the founding artist BREAKFAST. Our pieces use thousands of beautifully coordinated actuators and lights and they're experienced by millions of people around the world. If you've ever wanted to write code that physically moves something enormous and beautiful, this is that job.

We're looking for a Senior Engineer who's equal parts systems thinker, tinkerer, and builder. Someone who grew up poking at hardware, loves low-level problems as much as high-level architecture, and gets genuinely excited about making complex things work, reliably, elegantly, at scale.

This is a hands-on role. You'll be one of the senior voices on a small, tight software team and work shoulder-to-shoulder with our mechanical, electrical, and creative teams to bring some of the most unusual engineering projects on the planet to life.

The Role

Core member to build and support the software side of most everything BREAKFAST makes, from system architecture and backend services to firmware running on embedded devices. You'll design the systems that coordinate thousands of motors and sensors into a single coherent, breathtaking experience.

You'll also be hands-on with deployment, and live support at major installs around the world. When something new and mission critical is going up in a plaza in Tokyo or a lobby in New York, you'll be the person who makes sure it works. You'll also help grow and mentor the software team over time, contributing to hiring and shaping how we build into the future.

Responsibilities

What We're Looking For

Big Pluses

Benefits and Compensation

Want to write code that physically moves something enormous and beautiful?

Don't see the right role? Tell us why you belong here.

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