BREAKFAST — Current Open Positions

Current Open Positions

We don't hire often — only when the work reaches a new chapter.

Creative Roles
Director of Artist Growth & Media
Full-time · In-person, Brooklyn
Studio Roles
Senior Technical Program Manager
Full-time · On-site, Brooklyn Navy Yard · $180–$210k + bonus
Senior Mechanical Engineer
Freelance · On-site, Brooklyn Navy Yard · $130–$165k annualized
Freelance Production Technician
Part-time · $21–$24/hr · Brooklyn Navy Yard
Creative

Director of Artist Growth & Media (Hands-On)

Build the public rise of a major artist. Role is in-person in Brooklyn with travel to major installs and art events.

Role

BREAKFAST is a kinetic artist creating a new category of physical art — living sculptures driven by data, engineering, and motion.

The work is reaching major museums, high-level collectors, and global public spaces — and we are just getting started.

Now we are looking for the person who can build the next phase of this rise: grow BREAKFAST into a globally known creative figure — using storytelling, modern media, and strategic brand building.

This is not just a content job. This is not just a videographer role. This is a creator brand architect role.

You are the person who says: "I know how creators become iconic — and I want to build that with someone who isn't just a personality, but a real artist."

What You'll Do

You aren't here to shoot content. You're here to build cultural gravity.

Who You Are

Not For

This is for the builder behind the scenes — the one who wants to make someone culturally inevitable.

Ready to build cultural gravity?

We Don't Hire Often

When we do, it's because we've reached a moment that will shape where this goes next. Our studio is small and elite. Every seat matters. If you feel like you are meant to be here, reach out. Trust that signal.

Studio

Freelance Production Technician

Hands-on technical role supporting fabrication and installation of kinetic artworks.

The Studio

BREAKFAST is a kinetic artist whose work merges engineering, motion, and creativity. His sculptures are commissioned and collected by leading global brands and institutions, including Harvard University, Rockefeller Center, Tiffany & Co., and Royal Caribbean — all designed and built by the team at his studio in the Brooklyn Navy Yard.

One of our recent works, The Pearl, is the world's largest electro-mechanical kinetic sculpture, installed aboard Royal Caribbean's Icon of the Seas. Our creations have been showcased at prestigious venues such as the 2024 Venice Biennale and London's Moco Museum, continually pushing the boundaries of engineering and design.

The team is a collaborative group of engineers, designers, and artists dedicated to solving unique challenges. Join us to apply your expertise to projects that redefine what's possible, blending technical precision with creative freedom.

The Role

We're looking for part-time team members that will help us assemble, test, and ship our large scale commissioned art pieces as well as our smaller editions. We're looking for people with assembly experience and an exceptional eye for detail and organization. You will receive basic training for the different tasks.

Responsibilities

Experience and Skills

Detail-oriented and hands-on?

Studio

Senior Technical Program Manager

The operational heart of the studio — holding every project together as it moves from idea to install.

The role

You'll work across our mechanical engineers, electrical engineers, software developers, and industrial designers, holding every project together as it moves from idea to install. The closest analogue is the project manager inside a company like Tesla who sits across a vehicle program: fluent enough in mechanical, electrical, firmware, and industrial design to talk every engineer's language, and good enough at holding a complex build together that nothing slips between the disciplines. You will be the eye in the sky on every active project — seeing where it really stands, asking the right questions, and making sure no one gets lost in the trees.

The work itself is genuinely novel. Each piece is a one-of-a-kind machine — custom PCBs, motion-control systems with stepper motors, injection-molded parts, custom software and firmware, overseas manufacturing — that has to converge into something that runs flawlessly for a decade. You'll own the development process for each piece end to end: ideation, prototyping, tooling, production, test, install. You don't do the engineering, but you've been close enough to it to stand toe-to-toe with engineers in a review, challenge an approach when the cost or risk doesn't add up, and recognise when a decision needs the Head of Engineering or the Artist pulled back in.

Day to day, you'll work most closely with the Head of Engineering (who lives in the design weeds with the team) and the Artist (whose vision the team is realising). When a brainstorm or design review produces a decision, you're the one who carries it forward — making sure the engineers apply it, that the build stays on track, that the Artist gets pulled back in for the constant design reviews that keep the aesthetics, motion, feel, and sound on point, and that the Head of Engineering is back in the room the moment a chosen approach stops making sense.

This role is also the QA conscience of the studio. These sculptures use thousands of motors, bearings, and custom parts; a single missed defect can cost millions to remediate after install. You'll define what "properly tested" means for each piece, design the test process and the custom jigs that make it real, and build a schedule with enough slack that when something goes wrong — and it will — there's time to correct it.

What you'll own

What you bring

Nice to have

The basics

Ready to be the operational heart of a one-of-a-kind studio?

Studio

Senior Mechanical Engineer

Design the machines behind the art, from first sketch to a mechanism that runs quietly for a decade.

The role

Every BREAKFAST piece is a one-of-a-kind machine — thousands of motors, custom mechanisms, injection-molded and extruded parts, all converging into a sculpture that moves beautifully, runs near-silently, and keeps running for a generation. The work hangs in places like the Venice Biennale, Rockefeller Center, and aboard the world's largest cruise ship. You'll design the mechanical heart of new pieces — motion systems, actuation, structures — working alongside EEs, software engineers, and industrial designers to turn BREAKFAST's vision into something that can actually be built. You own each piece from first concept through prototyping, tooling, production, and install: how parts perform, how they go together, and how ready the production team is to assemble, test, and QC them.

It's a senior role because it comes with real ownership. You'll have peer reviews, sharp collaborators, and a fully equipped shop, but no one looking over your shoulder. Most parts — prototypes included — are made by vendors, and your designs and drawings are what make that work. A new piece goes from first idea to installed artwork on a timeline most product companies would find very short, and production runs are in the hundreds or low thousands, not hundreds of thousands. We iterate quickly and design rigorously at the same time: a small batch still has to hit spec, be clearly manufacturable, and run for a decade.

It helps a lot if you love this stuff the way we do: motors, mechanisms, and the moment thousands of moving parts come alive as one piece. That excitement carries a project through the hard parts, and it's the one thing we can't teach.

What you'll own

What you bring

Probably not the right fit if

Nice to have

The basics

Love building mechanisms that move, look, and sound right?

Don't see the right role? Tell us why you belong here.

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