Build the public rise of a major artist. Role is in-person in Brooklyn with travel to major installs and art events.
Role
BREAKFAST is a kinetic artist creating a new category of physical art — living sculptures driven by data, engineering, and motion.
The work is reaching major museums, high-level collectors, and global public spaces — and we are just getting started.
Now we are looking for the person who can build the next phase of this rise: grow BREAKFAST into a globally known creative figure — using storytelling, modern media, and strategic brand building.
This is not just a content job. This is not just a videographer role. This is a creator brand architect role.
You are the person who says: "I know how creators become iconic — and I want to build that with someone who isn't just a personality, but a real artist."
What You'll Do
Build and execute the strategy to grow the public presence and cultural impact of a rising contemporary artist
Develop social concepts, formats, and series arcs
Craft a video presence that feels premium, thoughtful, cinematic
Build presence across Instagram, TikTok, YouTube, earned media
Capture and edit moments inside the studio and on installations
Drive momentum — spotting what matters and amplifying it fast
Turn the artist into a magnet for collectors, institutions, and attention
Balance mystique with access; elegance with reach
You aren't here to shoot content. You're here to build cultural gravity.
Who You Are
You've helped grow a creator / founder / personality brand
You know social strategy: retention, hooks, arcs, tone
You understand TikTok/Instagram discovery without falling into gimmicks
You have taste — cinematic eye, storytelling instincts
You move fast, iterate, experiment, take initiative
You get energy from momentum
You want to help build a legacy, not just rack views
You admire artists, architects, innovators
You love the idea of helping the world recognize someone before everyone else does
You're hungry. You're scrappy. You see the world in narrative.
You believe you could build MrBeast — but refined, tasteful, and art-world aligned.
Not For
Corporate "brand managers"
Videographers who want direction
People who need permission to act
"Influencer energy"
People who chase trends instead of designing them
This is for the builder behind the scenes — the one who wants to make someone culturally inevitable.
Ready to build cultural gravity?
We Don't Hire Often
When we do, it's because we've reached a moment that will shape where this goes next. Our studio is small and elite. Every seat matters. If you feel like you are meant to be here, reach out. Trust that signal.
Studio
Freelance Production Technician
Hands-on technical role supporting fabrication and installation of kinetic artworks.
The Studio
BREAKFAST Studio is a pioneering team creating kinetic sculptures that seamlessly merge engineering, motion, and creativity. Our projects, celebrated for their technical and artistic innovation, are commissioned and collected by leading global brands and institutions, including Harvard University, Rockefeller Center, Tiffany & Co., and Royal Caribbean.
One of our recent works, The Pearl, is the world's largest electro-mechanical kinetic sculpture, installed aboard Royal Caribbean's Icon of the Seas. Our creations have been showcased at prestigious venues such as the 2024 Venice Biennale and London's Moco Museum, continually pushing the boundaries of engineering and design.
At BREAKFAST Studio, we are a collaborative team of engineers, designers, and artists dedicated to solving unique challenges and creating awe-inspiring works. Join us to apply your expertise to projects that redefine what's possible, blending technical precision with creative freedom.
The Role
We're looking for part-time team members that will help us assemble, test, and ship our large scale commissioned art pieces as well as our smaller editions. We're looking for people with assembly experience and an exceptional eye for detail and organization. You will receive basic training for the different tasks.
Job type: Part-time
Compensation: $21 – $24 per hour (depending on experience)
8 hour shift
Location: In-person (Brooklyn Navy Yard)
Responsibilities
Small parts assembly using hand tools
Programming electronic circuit boards
Packing and shipping
Quality control and testing of production parts
Hands-on assembly of larger parts
Use of manual shop tools, drill press, etc.
Experience and Skills
Education: High school or equivalent
Assembly Experience: 1 year
Hand tools: 1 year (preferred)
Mechanical knowledge: 1 year (preferred)
Power tools: 1 year (preferred)
High attention to detail
Highly organizational mindset
Experience in manufacturing assembly, maintenance or repair
Highly confident with basic hand assembly tools
Experience troubleshooting and diagnostics of products and systems
Comfort and confidence working with a very small team
Knowledge of machine shop use and safety
Experience with basic electronics and soldering is a bonus
Experience in design and art is a plus
Detail-oriented and hands-on?
Studio
Senior Technical Program Manager
The operational heart of the studio — holding every project together as it moves from idea to install.
The role
You'll work across our mechanical engineers, electrical engineers, software developers, and industrial designers, holding every project together as it moves from idea to install. The closest analogue is the project manager inside a company like Tesla who sits across a vehicle program: fluent enough in mechanical, electrical, firmware, and industrial design to talk every engineer's language, and good enough at holding a complex build together that nothing slips between the disciplines. You will be the eye in the sky on every active project — seeing where it really stands, asking the right questions, and making sure no one gets lost in the trees.
The work itself is genuinely novel. Each piece is a one-of-a-kind machine — custom PCBs, motion-control systems with stepper motors, injection-molded parts, custom software and firmware, overseas manufacturing — that has to converge into something that runs flawlessly for a decade. You'll own the development process for each piece end to end: ideation, prototyping, tooling, production, test, install. You don't do the engineering, but you've been close enough to it to stand toe-to-toe with engineers in a review, challenge an approach when the cost or risk doesn't add up, and recognise when a decision needs the Head of Engineering or the Artist pulled back in.
Day to day, you'll work most closely with the Head of Engineering (who lives in the design weeds with the team) and the Artist (whose vision the team is realising). When a brainstorm or design review produces a decision, you're the one who carries it forward — making sure the engineers apply it, that the build stays on track, that the Artist gets pulled back in for the constant design reviews that keep the aesthetics, motion, feel, and sound on point, and that the Head of Engineering is back in the room the moment a chosen approach stops making sense.
This role is also the QA conscience of the studio. These sculptures use thousands of motors, bearings, and custom parts; a single missed defect can cost millions to remediate after install. You'll define what "properly tested" means for each piece, design the test process and the custom jigs that make it real, and build a schedule with enough slack that when something goes wrong — and it will — there's time to correct it.
What you'll own
Day-to-day delivery with the engineering team — working across mech/EE/SW/ID every day, keeping every project on track, surfacing risk before it lands, and making sure nothing slips between disciplines
Schedules, budgets, and priorities across a portfolio of concurrent commissions — owning each piece's critical path from first prototype through tooling, production, test, ship, and install
The triangle: you spend most of your day with the Head of Engineering, pull the Artist in for the constant design reviews that keep aesthetics, motion, feel, and sound on point, and loop either of them back the moment a decision needs them
Manufacturability — turning genuinely novel designs into something we can build, test, and repeat reliably
Test strategy — defining what "properly tested" means for each piece, spec'ing custom jigs and tools, and absorbing the failures we know are coming into the schedule
Pre-pitch development — when the studio is scoping a new multi-million-dollar commission, you push the team to lay out viable approaches, ballpark costs and timelines, and prepare the decks they need to quote against
The client relationship through install — calm, credible updates that translate studio reality into something the client can plan against
What you bring
8–12 years running complex physical builds — hardware projects involving motors, electronics, custom software/firmware, and overseas manufacturing
Cross-discipline fluency: you can talk PCB design and ordering timelines with an EE, motor selection and tolerancing with an ME, firmware decisions with a developer, and material and finish decisions with an industrial designer
Factory and vendor experience — you know what overseas lead times, injection-mold schedules, and PCB runs actually mean for a build
Test strategy chops for novel hardware, including spec'ing the custom test tools that make a one-of-a-kind machine verifiable
Mastery of Asana (or a close equivalent) — you're the person who makes the system reflect reality and gets the team to actually use it
An eye for aesthetics — you understand we are not a tech company; the tech serves the art
Strong client-facing communication
On-site daily, with ~15% travel for installs and factory visits
Nice to have
A hands-on background in electrical, mechanical, or manufacturing engineering — even if you've since moved into managing it
A love of art, design, or architecture
Familiarity with the full production lifecycle — bid packages, vendor selection, factory acceptance testing, commissioning, turnover
You've prototyped or built your own tools (AI-assisted or otherwise) to make project management faster or sharper
The basics
On-site at the Brooklyn Navy Yard, every day
$180,000–$210,000 base, with an annual performance-based bonus tied to studio results
~15% travel, domestic and international, for site visits, factory trips, and installations
Reports to: day-to-day partnership with the Head of Engineering and the Artist; the Managing Director owns comp and performance reviews
Health, dental, and vision insurance
Open vacation policy
Summer Fridays
Ready to be the operational heart of a one-of-a-kind studio?
Don't see the right role? Tell us why you belong here.
Someone from BREAKFAST's team will review it and reach out if there's a fit. We read every application, but don't always respond to each one individually — trust that signal.