BREAKFAST — Current Open Positions

Current Open Positions

We don't hire often — only when the work reaches a new chapter.

→
Video & Social Producer
Full-time · In person, Brooklyn Navy Yard
→
Senior Technical Program Manager
Full-time · On-site, Brooklyn Navy Yard · $150–$200k + profit share
→
Senior Mechanical Engineer
Freelance · On-site, Brooklyn Navy Yard · $130–$165k annualized
→
Senior Software Engineer — Motion Systems
Full-time · On-site, Brooklyn Navy Yard · Profit share
→
Senior Electrical & Firmware Engineer
Full-time · On-site, Brooklyn Navy Yard · $140–$200k + profit share
→
Freelance Production Technician
Part-time · $21–$24/hr · Brooklyn Navy Yard

Video & Social Producer

Shoot it, cut it, post it, every day — and get the artist on camera more than he'd choose to on his own.

The role

BREAKFAST is one artist and a studio of sixteen people building machines that move. Almost none of it gets filmed. Your job is to change that: shoot it, cut it, post it, every day — and get the artist on camera more than he'd choose to on his own.

This is not a strategy seat and it is not a brand account. The subject is a person. The goal is that in three years people know the name BREAKFAST the way they know the artists you admire, and that the work on the floor — thousands of motors being built, tested, broken and shipped — is the reason.

What you'll own

What you bring

Probably not the right fit if

Nice to have

The basics

If you've been the one person filming and cutting everything for someone whose name people now know, this is that job, with better subject matter.

Been the one holding the camera?

We Don't Hire Often

When we do, it's because we've reached a moment that will shape where this goes next. Our studio is small and elite. Every seat matters. If you feel like you are meant to be here, reach out. Trust that signal.

Freelance Production Technician

Hands-on technical role supporting fabrication and installation of kinetic artworks.

The Studio

BREAKFAST is a kinetic artist whose work merges engineering, motion, and creativity. His sculptures are commissioned and collected by leading global brands and institutions, including Harvard University, Rockefeller Center, Tiffany & Co., and Royal Caribbean — all designed and built by the team at his studio in the Brooklyn Navy Yard.

One of our recent works, The Pearl, is the world's largest electro-mechanical kinetic sculpture, installed aboard Royal Caribbean's Icon of the Seas. Our creations have been showcased at prestigious venues such as the 2024 Venice Biennale and London's Moco Museum, continually pushing the boundaries of engineering and design.

The team is a collaborative group of engineers, designers, and artists dedicated to solving unique challenges. Join us to apply your expertise to projects that redefine what's possible, blending technical precision with creative freedom.

The Role

We're looking for part-time team members that will help us assemble, test, and ship our large scale commissioned art pieces as well as our smaller editions. We're looking for people with assembly experience and an exceptional eye for detail and organization. You will receive basic training for the different tasks.

Responsibilities

Experience and Skills

Detail-oriented and hands-on?

Senior Technical Program Manager

The artist's person on the ground with the design and engineering team — the one who turns this week's priorities into real dates, and keeps them real.

The role

BREAKFAST is the artist name of Andrew Zolty. The studio in the Brooklyn Navy Yard is 16 people who design and build his moving sculptures — hundreds of small motors driven by real-world forces like wind, water and light, built in-house from the board up and shipped to lobbies, museums and collectors around the world, where they run for years without anyone looking after them. We're looking for the person who keeps that machine moving.

Once or twice a week you sit with Zolty, hear what matters right now (it changes), and turn it into a plan: what's in, what moves, what the real dates are. Then you go make it happen with a small team of senior mechanical, electrical, firmware, software and industrial-design people who are very good and very busy. You don't do the engineering, but you understand it well enough that nobody has to simplify for you — you can read a schematic well enough to follow a conversation, you've sat in on firmware debugging, you know what DFM means to a mechanical engineer and what "it's a strapping-pin issue" means to an electrical one.

This is probably someone eight to twelve years into a career as a TPM, producer or program manager on physical products — robotics, consumer hardware, instruments, vehicles — who has run cross-discipline builds and is good at it, and who is starting to wonder whether they want to do the same thing at a bigger company forever. We're more interested in whether you're sharp, organised and direct than in your title. If you've been a star at this for eight years, apply. If you've done it for twelve and want to run a team as much as a schedule, also apply — tell us which one you are.

What you'll own

What you bring

Nice to have

The basics

Ready to keep the machine moving?

Senior Mechanical Engineer

Design the machines behind the art, from first sketch to a mechanism that runs quietly for a decade.

The role

Every BREAKFAST piece is a one-of-a-kind machine — thousands of motors, custom mechanisms, injection-molded and extruded parts, all converging into a sculpture that moves beautifully, runs near-silently, and keeps running for a generation. The work hangs in places like the Venice Biennale, Rockefeller Center, and aboard the world's largest cruise ship. You'll design the mechanical heart of new pieces — motion systems, actuation, structures — working alongside EEs, software engineers, and industrial designers to turn BREAKFAST's vision into something that can actually be built. You own each piece from first concept through prototyping, tooling, production, and install: how parts perform, how they go together, and how ready the production team is to assemble, test, and QC them.

It's a senior role because it comes with real ownership. You'll have peer reviews, sharp collaborators, and a fully equipped shop, but no one looking over your shoulder. Most parts — prototypes included — are made by vendors, and your designs and drawings are what make that work. A new piece goes from first idea to installed artwork on a timeline most product companies would find very short, and production runs are in the hundreds or low thousands, not hundreds of thousands. We iterate quickly and design rigorously at the same time: a small batch still has to hit spec, be clearly manufacturable, and run for a decade.

It helps a lot if you love this stuff the way we do: motors, mechanisms, and the moment thousands of moving parts come alive as one piece. That excitement carries a project through the hard parts, and it's the one thing we can't teach.

What you'll own

What you bring

Probably not the right fit if

Nice to have

The basics

Love building mechanisms that move, look, and sound right?

Senior Software Engineer — Motion Systems

From the control loop on a microcontroller to a fleet of installations reachable only over VPN — hold the whole vertical.

The role

BREAKFAST's artworks are physical: thousands of motors, each with its own controller, moving in sync, fed by live data, installed in places we can't easily get to, expected to run for a decade. The software goes from a control loop on a microcontroller to a Python service on a Linux box to a fleet of hundreds of installations reachable only over VPN. Today that whole vertical is held by a very small team. We are hiring the person who can hold it next.

That means the firmware that makes a motor move well — step generation, encoder supervision, homing, thermal and current management — and the host: services, packaging, provisioning, remote updates, camera and sensor pipelines, the tools technicians use in the field. You will not do all of it on day one. You will be able to do all of it within a year, and you'll be the one who decides how it should be done after that.

What you'll own

What you bring

Probably not the right fit if

Nice to have

The basics

If you've built something that moved and it mattered to you how it looked while it did, reach out. Trust that signal.

Built something that moved, and cared how it looked doing it?

Senior Electrical & Firmware Engineer

Own the boards, the power, the bus, the drivers, and the firmware that lives closest to the motor.

The role

Every BREAKFAST artwork is hundreds or thousands of small boards, each with a microcontroller, a stepper driver and an encoder, talking over a bus to a computer that talks to the world. Those boards are ours — schematic, layout, firmware, test fixture — and they run unattended for years in lobbies, museums and ships where nobody can reach them.

You will own the electrical side of the studio: the boards, the power, the bus, the drivers, the firmware that lives closest to the motor, and the production process that turns a design into a thousand working units. You'll work with the mechanical engineer on what the motion needs and with the software team on what the host expects, and you'll be the person who says what a design decision does to cost, heat, noise and lifespan before it's built.

What you'll own

What you bring

Probably not the right fit if

Nice to have

The basics

If you've spent a career making motors do exactly what you told them and wished the result were more beautiful, reach out.

Made motors do exactly what you told them?

Don't see the right role? Tell us why you belong here.

Introduce yourself →

Apply

Submit your application below.